Sep 25, 2005, 01:16 AM // 01:16
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#21
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Jungle Guide
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BiP?
Blood=Power
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Sep 25, 2005, 01:18 AM // 01:18
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#22
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Krytan Explorer
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I consider myself to be a very good Blood Necro. I have a Blood Nec and a Death Nec, they eachplay entirely different. Obviously the Death Nec is far more offensive and self reliant, the Blood Nec is a much better support player.
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Sep 25, 2005, 01:20 AM // 01:20
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#23
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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BiP = Blood is power.
Blood is Power {Elite} - Enchantment Spell
Sacrifice 33% maximum health. For the next 10 seconds, target other ally gains energy regeneration of 3-5.
Of all the Blood elites, I like/take Life Transfer and Echo it to degen two at a time.
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Sep 25, 2005, 01:23 AM // 01:23
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#24
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Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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Quote:
Originally Posted by KaPe
Say, what exactly is BiP?(I don't mean the shortcut) I can't say I had ever that cast on me Blood Ritual - yes, and I like it a lot, almost double regen for minimal health loss that can be quickly healed or regened. But BiP? What does it do?
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BiP stands for Blood is Power. It's a Necro elite. It's the improved version of Blood Ritual. Instead of giving just 3 pips of regen, it can give as many as 6 I think, but you have to sacrifice 33% health instead of 17%.
Edit: dang it. 2 people answered while I was writing my response. I must be slow or something.
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Sep 25, 2005, 03:56 AM // 03:56
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#25
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Blood is Power (BiP) is a very powerful elite for a few reasons. Blood Ritual is touch range, BiP has range. Blood Ritual has a two second cast time, BiP is instant. Blood Ritual Costs 10 energy, BiP costs 5. BiP also has no cooldown while Blood Ritual has a short cooldown. So with BiP you sacrifice more HP, but have a spammable, ranged energy regen spell. BiP is far more flexible than Blood Ritual thus why it is worthy of an elite slot. While a lot of players want it taken because they cannot manage their own energy, BiP is a very powerful build enabler. You can run smite/heal monks or other energy hungry builds you can run effectively otherwise. Thus making the skill very strong in PvE.
As for well of power, it is the only necro skill most PvE players know about. It also took six months for them to find out it exists. Just be glad they learned a necro can do something, for most of the people you run into playing PvE learning is a rare event.
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Sep 25, 2005, 01:33 PM // 13:33
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#26
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
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Quote:
Originally Posted by Kakumei
um
any healing monk should be able to handle their own energy problems
hello offering of blood/energy drain
oh look my energy is fine
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What he said. Energy management is one of the most important skills any monk should learn. If you are unable to manage your energy, how can you call yourself a good healer/protector?
If we're talking about Furnace, FoW or UW, if someone has gotten that far, they should know how easy it is to change your secondary to /N or /Me or /E and get that one or 2 skills you need to manage energy.
Elementalists are perfectly able to manage their energy with the skills their own profession offers. Ele attunement is great, but if you don't have it yet, the regular attunements + minor energy glyph or Ether Renewal that you get already in the first desert mission, along with chosing the proper skill setup all help alot. No ele should *have* to have that BiP on them! Sure it helps, but if you can't do a single mission without it, you should rethink your own skillbar.
P.S. I do love to have necros in my party, but I don't think they should be forced to play "batteries" instead of playing whatever type of necro they prefer to play just because they have incompetent teammates.
Last edited by Gwenhywar; Sep 25, 2005 at 01:37 PM // 13:37..
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Sep 25, 2005, 03:11 PM // 15:11
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#27
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Wilds Pathfinder
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I prefer not to be a blood necro exept in UW. I dont bring Well of Power because that forces your monk to run in closer to the enemy. Minions are a great support, they deal lots of damage (throw mark of pain in there), and they also take most of the damage so monks don't have to heal so much. In UW though, minions are hard to keep alive, so I bring skills like BiP, dark fury, and enfeebling blood. I don't bring shadow of fear, its not really needed and smites kill with smite hex. I throw in putrid, well of suffering, and mark of pain for more damage.
Last edited by Sniper22; Sep 25, 2005 at 03:16 PM // 15:16..
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Sep 25, 2005, 07:13 PM // 19:13
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#28
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Gwenhywar
P.S. I do love to have necros in my party, but I don't think they should be forced to play "batteries" instead of playing whatever type of necro they prefer to play just because they have incompetent teammates.
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I love you. Marry me.
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Sep 25, 2005, 08:54 PM // 20:54
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#29
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Ascalonian Squire
Join Date: Jul 2005
Guild: The DeathWatch Guild
Profession: E/Mo
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Quote:
Originally Posted by Carinae Dragonblood
I love you. Marry me.
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rofl.
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Sep 26, 2005, 12:57 AM // 00:57
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#30
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Lion's Arch Merchant
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Sounds interesting, but with 33% it doesn't seem as spammable as BR. Will have to ask some friendly necros to use it on me, could be helpful.
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Sep 26, 2005, 02:41 AM // 02:41
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#31
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Quote:
Originally Posted by Gwenhywar
What he said. Energy management is one of the most important skills any monk should learn. If you are unable to manage your energy, how can you call yourself a good healer/protector?
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True, but if you build for it, a necro can make all 8 skills healing/prot based and not have to worry about energy management. It doesn't work in PvP so much, but in PvE one Blood Necro can play battery for two monks and an ele surprisingly easily. You therefore have (assuming 2 energy management skills) 25% more skills dedicated to what the primary goal of the character is, and attribute points that generally do not need to be spread so much. I guess it does spoil them though.
I tried BiP back when I thought it was going to be the tide turner in PvP, and while it does do remarkable work on a friendlies energy supply (5 arrows at 16 blood as I recall), it has a shorter durration and twice the sacrifice. Frankly, it would take a heal other every time it was cast and that is not an energy friendly move, especially if you are trying to up the overall energy supply of more than one target. It is great for refilling energy pools that were drained by a mesmer, but that is not really a problem in PvE.
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